{# cocos live (c) 2009 Ricardo Quesada #}
{# http://www.cocoslive.net #}
{# License: See LICENSE file #}
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<p>cocos Live is a service that tries to help <span style="font-weight: bold;">iPhone Indie Game Developers</span> by giving them an API to solve their <span style="font-weight: bold;">online</span> requirements. cocos Live is a reliable service with good bandwith, since it is hosted in <a href="http://code.google.com/appengine/">Google App Engine</a>.
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<p>cocos Live is a free service. You can host as many games as you want in cocos Live. cocos Live, as it was mentioned before, is hosted in <a href="http://code.google.com/appengine/">Google App Engine</a>. All the services that are hosted in GAE, like cocos Live, have certain quota-limitations. If one game consumes most of the available quota (probably because it is a very successful game), the owner of the game will be asked if he can help to pay for additional quotas.
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<p>Tentative Roadmap:</p>
<ul>
<li>Feb '09 - v0.1: Initial version of High Score Server</li>
<li>Feb/Mar '09 - v0.2: Widgets </li>
<li>Mar '09 - v0.3: Best scores of the day, week, etc. Ban List, owner can edit offending names.</li>
<li>Apr '09 - v0.4: Scores statistics</li>
</ul>

<p>Contact information:</p>
<a href="mailto:info@sapusmedia.com">info@sapusmedia.com</a>

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